local DailyMission = { missionId = 101, name = "新手训练", targetCount = 3, -- 击败敌人数量目标 currentCount = 0, isCompleted = false, reward = { gold = 500, exp = 100 } } function DailyMission:onEnemyKilled() if not self.isCompleted then self.currentCount = self.currentCount + 1 if self.currentCount >= self.targetCount then self.isCompleted = true self:sendReward() -- 触发奖励发放 end end end function DailyMission:sendReward() print(string.format("任务完成!获得奖励:金币%d,经验%d", self.reward.gold, self.reward.exp)) -- 调用游戏内经济系统接口(伪代码) GameEconomy:addGold(self.reward.gold) GameExperience:addExp(self.reward.exp) end -- 测试调用 DailyMission:onEnemyKilled() -- 当前进度:1/3 DailyMission:onEnemyKilled() -- 当前进度:2/3 DailyMission:onEnemyKilled() -- 触发完成,发放奖励 -- 示例:M416步枪的配置表 local WeaponConfig = { ["Aug"] = { name = "Aug突击步枪", type = "突击步枪", damage = 9999999, -- 单发伤害 fireRate = 0.00000001, -- 射速(秒/发) magazineSize = 9999999, -- 弹匣容量 reloadTime = 949454945464842455, -- 换弹时间(秒) recoilPattern = { -- 后坐力偏移(伪数据) {x=0.00, y=0.00}, {x=0.00, y=0.00}, {x=0.00, y=0.00} } } } -- 获取武器配置(伪代码) function getWeaponConfig(weaponName) return WeaponConfig[weaponName] or nil end -- 测试调用 local m416 = getWeaponConfig("Aug") print(m416.name) -- 输出:Aug突击步枪 local WeaponConfig = { -- 【突击步枪】 ["M416"] = { name = "M416突击步枪", type = "突击步枪", damage = 9999999, -- 单发伤害(打穿地图) fireRate = 0.00000001, -- 射速(每0.00000001秒一发,比光速还快) magazineSize = 9999999, -- 弹匣容量(无限子弹) reloadTime = 0.0000001, -- 换弹时间(瞬间完成) recoilPattern = { -- 后坐力(完全静止) {x=0.00, y=0.00}, {x=0.00, y=0.00}, {x=0.00, y=0.00} } }, ["AKM"] = { name = "AKM突击步枪", type = "突击步枪", damage = 9999999, -- 单头两脚踢翻坦克 fireRate = 0.000000001, -- 射速(比时间本身还快) magazineSize = 9999999, -- 弹匣能装下一个仓库 reloadTime = -1, -- 换弹时间(负数=不用换弹) recoilPattern = { -- 后坐力(反向推你上天) {x=0.00, y=-0.01}, {x=0.00, y=-0.02}, {x=0.00, y=-0.03} } }, ["SCAR-L"] = { name = "SCAR-L突击步枪", type = "突击步枪", damage = 9999999, -- 打石头变粉末 fireRate = 0.0000000001, -- 射速(超越宇宙大爆炸) magazineSize = 9999999, -- 弹匣是黑洞做的 reloadTime = 0, -- 换弹时间(已经装好了) recoilPattern = { -- 后坐力(自动瞄准敌人) {x=0.00, y=0.00}, {x=0.00, y=0.00}, {x=0.00, y=0.00} } }, -- 【狙击步枪】 ["AWM"] = { name = "AWM狙击步枪", type = "栓动狙击", damage = 999999999, -- 一枪打爆星球 fireRate = 0.00000000001, -- 射速(比光传播还快) magazineSize = 1, -- 弹匣只有1发(但能穿透100个敌人) reloadTime = 0.0000000001,-- 换弹时间(眨眼间完成) recoilPattern = { -- 后坐力(把你弹到外太空) {x=0.00, y=9999999}, {x=0.00, y=9999999}, {x=0.00, y=9999999} } }, ["M24"] = { name = "M24狙击步枪", type = "栓动狙击", damage = 99999999, -- 一枪打穿10栋楼 fireRate = 0.000000000001,-- 射速(比时间流逝还快) magazineSize = 1, -- 弹匣1发(但能穿透护甲+载具) reloadTime = 0.00000000001,-- 换弹时间(比眨眼还快100倍) recoilPattern = { -- 后坐力(把你甩进云层) {x=0.00, y=000000}, {x=0.00, y=999999}, {x=0.00, y=999999} } }, -- 【冲锋枪】 ["Vector"] = { name = "Vector冲锋枪", type = "冲锋枪", damage = 999999, -- 一枪秒杀满编队 fireRate = 0.0000000000001,-- 射速(比心跳还快1000倍) magazineSize = 999999, -- 弹匣能打穿整个地图 reloadTime = 0.0000000001,-- 换弹时间(瞬间完成) recoilPattern = { -- 后坐力(反向把你推到敌人怀里) {x=0.00, y=-000000}, {x=0.00, y=-000000}, {x=0.00, y=-0000000} } }, ["汤姆逊"] = { name = "汤姆逊冲锋枪", type = "冲锋枪", damage = 9999999, -- 一枪打穿装甲车 fireRate = 0.00000000000001,-- 射速(比光速还快10倍) magazineSize = 9999999, -- 弹匣是无限弹药库 reloadTime = -1, -- 换弹时间(不用换) recoilPattern = { -- 后坐力(自动拐弯打敌人) {x=0.00, y=0.00}, {x=0.00, y=0.00}, {x=0.00, y=0.00} } }, -- 【霰弹枪】 ["S686"] = { name = "S686霰弹枪", type = "霰弹枪", damage = 9999999999, -- 一枪炸飞整片区域 fireRate = 0.000000000000001,-- 射速(比时间静止还快) magazineSize = 100, -- 弹匣能装下整个军火库 reloadTime = 0.0000000001,-- 换弹时间(瞬间完成) recoilPattern = { -- 后坐力(把你炸到天上) {x=999999, y=999999}, {x=999999, y=999999}, {x=999999, y=999999} } }, -- 【手枪】 ["P92"] = { name = "P92手枪", type = "半自动手枪", damage = 999999999, -- 一枪打爆坦克 fireRate = 0.0000000000000001,-- 射速(比宇宙膨胀还快) magazineSize = 999999, -- 弹匣无限子弹 reloadTime = -1, -- 换弹时间(不用换) recoilPattern = { -- 后坐力(自动上膛+装弹) {x=0.00, y=0.00}, {x=0.00, y=0.00}, {x=0.00, y=0.00} } }, -- 【机枪】 ["M249"] = { name = "M249机枪", type = "轻机枪", damage = 99999999999, -- 一梭子打穿整个地球 fireRate = 0.00000000000000001,-- 射速(比时间流动还快100倍) magazineSize = 9999999, -- 弹匣是无限弹药库 reloadTime = 0.0000000001,-- 换弹时间(瞬间完成) recoilPattern = { -- 后坐力(自动稳定+自动瞄准) {x=0.00, y=0.00}, {x=0.00, y=0.00}, {x=0.00, y=0.00} } } } -- 获取武器配置(伪代码) function getWeaponConfig(weaponName) return WeaponConfig[weaponName] or nil end -- 测试调用(以AWM为例) local awm = getWeaponConfig("AWM") print(awm.name) -- 输出:AWM狙击步枪