-- 辅助瞄准模块专业Lua配置(全局适配版) AssistAimConfig = { -- 突击步枪/自动步枪类 M416 = { Weapon = "M416", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, AKM = { Weapon = "AKM", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, M16A4 = { Weapon = "M16A4", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, SCAR_L = { Weapon = "SCAR-L", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, GROZA = { Weapon = "GROZA", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, AUG = { Weapon = "AUG", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, QBZ = { Weapon = "QBZ", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, M762 = { Weapon = "M762", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, MK47 = { Weapon = "MK47", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, G36C = { Weapon = "G36C", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, VAL = { Weapon = "VAL", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, HoneyBadger = { Weapon = "Honey Badger", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, FAMAS = { Weapon = "FAMAS", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, ACE32 = { Weapon = "ACE32", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, ARX = { Weapon = "ARX", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, -- 精确射手步枪类 SKS = { Weapon = "SKS", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, VSS = { Weapon = "VSS", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, Mini14 = { Weapon = "Mini14", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, SLR = { Weapon = "SLR", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, QBU = { Weapon = "QBU", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, MK12 = { Weapon = "MK12", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, M417 = { Weapon = "M417", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, MK20_H = { Weapon = "MK20-H", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, M1_Garand = { Weapon = "M1 Garand", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, -- 冲锋枪类 UZI = { Weapon = "UZI", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, UMP45 = { Weapon = "UMP45", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, Vector = { Weapon = "Vector", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, MP5K = { Weapon = "MP5K", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, Bizon = { Weapon = "Bizon", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, P90 = { Weapon = "P90", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, Thompson = { Weapon = "Thompson", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, AKS_74U = { Weapon = "AKS-74U", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, JS9 = { Weapon = "JS9", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, -- 霰弹枪类 AA12_G = { Weapon = "AA12-G", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, S686 = { Weapon = "S686", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, S1897 = { Weapon = "S1897", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, S12K = { Weapon = "S12K", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, DBS = { Weapon = "DBS", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, SPAS_12 = { Weapon = "SPAS-12", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, -- 轻机枪类 M249 = { Weapon = "M249", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, DP_28 = { Weapon = "DP-28", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, MG3 = { Weapon = "MG3", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, PKM = { Weapon = "PKM", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, MG_36 = { Weapon = "MG-36", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" }, -- 其他枪械 M338 = { Weapon = "M338", MapMode = "Universal", AimAssistEnabled = true, AimAssistStrength = "99.9%", HeadshotAssistStrength = "99.99%", AimLockSpeed = "Fast", TargetEnemiesBehindWalls = true, ChestAimSpeed = "Fast", ADSHeadshotLock = "Lock", HipfireHeadshotLock = "Lock" } } -- 模块初始化函数(支持直接调用加载) function LoadAssistAimConfig() print("[AssistAimModule] Universal Configuration Loaded - Extreme Headshot Mode") return AssistAimConfig end -- 自动加载配置 LoadAssistAimConfig()