BulletTrails = { { firearm = "M416", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "AKM", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "M16A4", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "SCAR-L", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "GROZA", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "AUG", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "QBZ", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "M762", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "MK47", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "G36C", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "VAL", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "Honey Badger", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "FAMAS", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "ACE32", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "ARX", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "SKS", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "VSS", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "Mini14", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "SLR", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "QBU", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "MK12", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "M417", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "MK20-H", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "M1 Garand", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "UZI", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "UMP45", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "Vector", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "MP5K", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "Bizon", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "P90", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "Thompson", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "AKS-74U", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "JS9", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "AA12-G", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "S686", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "S1897", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "S12K", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "DBS", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "SPAS-12", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "M249", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "DP-28", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "MG3", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "PKM", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "MG-36", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" }, { firearm = "M338", bullet_trail_type = "Shot Deviation", player_bullet_deviation = 0.5, player_scoped_bullet_deviation = 0.5, duration = "Persistent during shooting" } }