config = { owner = "DP_Geming", version= "1.0.1" game_version= "DeltaForceMobile_1.203.3710.4901", last_updated = "2025-09-30", game_settings = { god_mode = { enabled = true, invincibility = true, damage_immunity = 100, health_regen_rate = 80.0, max_health = 200, armor_regen_rate = 20.0, description = "Grants full invincibility and rapid health and armor regeneration (HP/armor per second)." }, aimbot = { enabled = true, sensitivity = { assault_rifle = 3.0, sniper = 3.0, smg = 3.0 }, fov = 180, target_priority = "closest", smoothness = 2.0, dynamic_sensitivity = true, sticky_target = true, weapon_types = { "AR", "Sniper", "SMG", "Shotgun" }, description = "Strong auto-aim with sticky targeting, weapon-specific sensitivity, and 180-degree FOV." }, aimlock = { enabled = true, lock_duration = 0.0, smoothness = { assault_rifle = 0.95, sniper = 0.85, smg = 0.95 }, lock_on_head = true, headshot_priority = 2.0, fov = 180, range = 20.0, sticky_aim = true, ads_mode = true, non_ads_mode = true, description = "Powerful sticky aimlock on enemy, works with/without ADS, prioritizes headshots." }, aim_assist = { enabled = true, strength = 4.0, auto_aim_range = 20.0, snap_speed = 0.3, assist_fov = 120, description = "Strong aim assist with quick snap and extended range." }, high_damage = { enabled = true, damage_multiplier = { assault_rifle = 3.0, sniper = 4.0, smg = 3.0 }, critical_hit_chance = 0.7, critical_hit_multiplier = 3.0, description = "Increases damage output with weapon-specific multipliers." }, no_recoil = { enabled = true, recoil_reduction = 5.0, stabilization_time = 0.0, recoil_pattern = "none", description = "Completely eliminates recoil for all weapons." }, magic_bullet = { enabled = true, range = 150.0, penetration = true, penetration_depth = 2.0, auto_target = true, description = "Bullets auto-hit targets with wall penetration." }, bullet_track = { enabled = true, track_speed = 20.0, curve_factor = 0.4, max_track_distance = 100.0, track_mode = "predictive", description = "Tracks bullet trajectory with predictive targeting." }, no_lag = { enabled = true, frame_rate = 90, network_optimization = true, latency_reduction = 0.9, server_region = "auto", description = "Optimizes performance for high frame rate and reduced network lag." }, unlimited_ammo = { enabled = true, ammo_count = -1, reload_time = 0.0, magazine_size_multiplier = { assault_rifle = 2.0, sniper = 1.5, smg = 2.5 }, description = "Provides unlimited ammo with no reload." }, speed_hack = { enabled = true, speed_multiplier = 2.0, sprint_duration = "infinite", jump_height_multiplier = 1.5, crouch_speed = 1.3, description = "Increases movement speed, jump height, and crouch speed." }, wallhack = { enabled = true, visibility_range = 300.0, highlight_enemies = true, show_items = true, environment_fog = false, night_mode_support = true, description = "See enemies and items through walls, works in fog and night." }, auto_heal = { enabled = true, heal_rate = 15.0, heal_interval = 0.5, max_health = 200, auto_medkit = true, description = "Auto-heals player with medkit support." }, hitbox_modification = { enabled = true, hitbox_size_multiplier = 3.0, headshot_hitbox_increase = 2.0, body_hitbox_increase = 3.0, limb_hitbox_increase = 2.5, damage_on_hitbox = true, damage_multiplier = 1.5, description = "Increases enemy hitbox sizes significantly, ensures damage on hitbox shots." }, esp = { enabled = true, enemy_color = "red", distance_display = true, health_bar = true, visibility_range = 250.0, name_display = true, environment_adaptation = true, description = "Shows enemy names, health, and distance, adapts to environment." }, auto_fire = { enabled = true, fire_rate = 0.1, trigger_range = 50.0, crosshair_size = 10, crosshair_color = "green", description = "Auto-fires with custom crosshair settings." }, teleport = { enabled = true, max_distance = 100.0, cooldown = 5.0, teleport_mode = "safe", description = "Teleport within max distance with safe mode." }, anti_ban = { enabled = true, obfuscate_scripts = true, bypass_detection = true, randomize_packet_data = true, description = "Attempts to bypass anti-cheat with randomized data." }, android_optimization = { enabled = true, cpu_usage_limit = 0.7, memory_optimization = true, background_process_limit = 2, battery_saver = true, thermal_management = true, description = "Optimizes CPU, memory, and battery for Android devices." }, low_ms = { enabled = true, target_latency = 20, network_priority = "high", ping_optimization = true, server_selection = "closest", description = "Reduces network latency to achieve low ping (ms)." }, high_fps = { enabled = true, target_fps = 90, dynamic_fps_adjustment = true, fps_lock = true, description = "Targets 90 FPS with dynamic adjustment and lock." }, smooth_graphics = { enabled = true, texture_quality = "medium", anti_aliasing = true, shadows = false, particle_effects = "low", description = "Optimizes graphics for smooth visuals." }, no_frame_drop = { enabled = true, frame_stabilization = true, buffer_size = 2, render_priority = "high", description = "Prevents frame drops with high render priority." } } }